Mercurial > atc
view atc.py @ 18:aa0391c55f93
TODO update
committer: Jeff Sipek <jeffpc@jeff.(none)> 1120878980 -0400
author | Jeff Sipek <jeffpc@jeff.(none)> |
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date | Sat, 09 Jul 2005 03:16:20 -0400 |
parents | c28ae64fcb6e |
children | a6f6d5d822be |
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#!/usr/bin/python #/* # * ATC - Air Traffic Controller simulation game # * # * Copyright (C) 2004, 2005 Josef "Jeff" Sipek <jeffpc@optonline.net> # * # * This program is free software; you can redistribute it and/or modify # * it under the terms of the GNU General Public License as published by # * the Free Software Foundation; either version 2 of the License, or # * (at your option) any later version. # * # * This program is distributed in the hope that it will be useful, # * but WITHOUT ANY WARRANTY; without even the implied warranty of # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # * GNU General Public License for more details. # * # * You should have received a copy of the GNU General Public License # * along with this program; if not, write to the Free Software # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # * # * @(#) %M% %I% %E% %U% # */ version = "0.10-pre1" try: import sys import threading import pygame import atc_colors import atc_utils import atc_plane import atc_message import atc_single except ImportError, err: print "Couldn't load module %s" % (err) sys.exit() size = width, height = 1024, 768 def main(): """ Main fn to run the main thread """ # Init pygame.init() screen = pygame.display.set_mode(size) pygame.display.set_caption('Air Traffic Controller (' + version + ')') # background music pygame.mixer.init() #atc_utils.playmusic("some.mp3"); # Set background background = pygame.Surface(screen.get_size()).convert() background.fill(atc_colors.black) (splash_image, splash_rect) = atc_utils.load_png('data/image/splash.png') background.blit(splash_image, (0, 0)) #blit! screen.blit(background, (0, 0)) pygame.display.flip() optsel = 0 menustr = ('single', 'multi', 'quit') while 1: event = pygame.event.wait() if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: optsel = (optsel + 2) % 3 if event.key == pygame.K_DOWN: optsel = (optsel + 1) % 3 if event.key == pygame.K_RETURN: optsel = optsel | 0x10 if optsel == 0x12: sys.exit() screen.blit(background, (0, 0)) (menu_img, menu_rect) = atc_utils.load_png('data/image/menu_' + menustr[optsel & 3] + '.png') screen.blit(menu_img, ((width - 334)/2.0, (height - 225)/2.0)) pygame.display.flip() if (optsel & 0x10): optsel = optsel & 3 if (optsel == 0): # single player atc_single.single(screen) if (optsel == 1): # multi player pass # FIXME: implement if (__name__ == '__main__'): main()