Fixed up rotation, now supports arbitrary rotation around, x, y, and z (in that order)
author |
Josef "Jeff" Sipek <jeffpc@optonline.net> |
date |
Fri, 02 Dec 2005 23:04:10 -0500 |
parents |
43c7ce2fc334 |
children |
b1a93dc1601d |
rev |
line source |
12
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1 all: render transform rotate getline
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4
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2
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3 render: render.c
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8
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4 gcc render.c -o render -I/usr/X11R6/include/ -L/usr/X11R6/lib -lX11 -lXi -lXmu -lglut -lGL -lGLU -g -Wall -lrt
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0
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5
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4
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6 transform: transform.c
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7 gcc -o transform transform.c -Wall -g
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8
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5
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9 rotate: rotate.c
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10 gcc -o rotate rotate.c -Wall -g -lm
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11
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12
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12 getline: getline.c
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13 gcc -o getline getline.c -Wall -g
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14
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0
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15 clean:
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12
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16 rm -f getline rotate render transform *~ *.o a.out
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